![]() They can also end on succession since one of the married characters may not be closely related enough to the new ruler.įinally, close relatives (parent/child/sibling/half-sibling) are always allies. ![]() These alliances are briefer as they end if either the husband or wife dies (even if they had children). When arranging marriages, a blue flag will be displayed if it would result in an alliance. Since a cousin is too distant, no alliance is formed in your game. Close relatives, for this, include brothers, sisters, parents and children but do not include anyone more distant such as uncles, nephews or cousins. Second, if a close relative of one character is married to a close relative of the other, an alliance is formed as long as the marriage lasts. This only applies if the rulers themselves are of the same dynasty so isn't the case in your game (but would be if she died and the son became rule). Years down the line, if both realms remain of the same dynasty, the fifth-cousins-once removed ruling them will still be allies. This alliance is the most useful and long-lasting. Note that this must be you and the other ruler- not their son/half-brother/etc. An alliance is caused if one of three things is true.įirst, if you and that character are of the same dynasty, you count as being allies. ![]()
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